Install. Configure. Ship.
Guides for buying and installing, then a page for every resource: requirements, install order, commands and configuration.
Getting started
Every Yooshy007 resource is bought on Tebex and delivered to your Cfx.re account. Nothing is emailed and there are no download links to lose.
- Log in with Cfx.re. Use the account that owns the server key you run the resource on.
- Buy on the store. After payment the resource is granted to that account within a few minutes.
- Download from the Portal. Open portal.cfx.re → Assets → Granted Assets and download the latest version.
- Install. Follow the page for your resource in this documentation.
Installing a resource
All resources follow the same pattern.
- Unzip the download into your server's
resourcesfolder. Keep the folder name exactly as shipped: escrowed resources check it. - If the resource has an
sqlfile, run it on your database once. - Start every dependency before the resource in
server.cfg. - Restart the server and check the console for errors.
# server.cfg
ensure oxmysql
ensure ox_lib
ensure es_extended
ensure yooshy_bridges
Escrow & updates
Resources marked Asset Escrow are encrypted by Cfx.re and only run on servers whose key belongs to the account that bought them.
- Files listed as editable (usually
config.luaand locales) stay open. Everything else is locked. - To update, download the new version from the Portal and replace the folder. Back up your config first.
- "You lack the required entitlement" in the console means the server key and the buying account do not match.
Support
Before asking for help, include:
- The resource name and version.
- Your framework and its version (for example ESX Legacy 1.x).
- The full error from the server or F8 console, as text.
Support is handled on Discord. Open a ticket from the support channel.
Bridge Demolition
Players call a bridge's own number on lb-phone, pay the fee and watch the middle of a Route 68 bridge blow apart and fall into the river as solid wreckage. It rebuilds itself after a set time once nobody is standing on it.
Requirements
Optional: es_extended, Renewed-Banking, ox_inventory, hpl_police
Install
Unzip into resources (its database tables are created on first start), then add these lines to server.cfg in this order:
ensure ox_lib
ensure lb-phone
ensure yooshy_bridges
Features
- One lb-phone call pays and sets the charges off: beep countdown, explosions along the span, deck pieces fall and stay as wreckage
- Three Route 68 bridges with real cut collision, so cars drop through the gap
- Gap stays visible from far away, with wreck, fire and smoke shown out to 1.5 km
- Automatic rebuild after the set time, only once the span is clear
- Admin panel (/bridgeadmin) with a live 3D view: demolish, restore, cooldowns, deals and collision probe
- Prices, cooldowns, countdown, phone numbers and restore time changed live in game and saved server-side
- Server-checked calls, rate-limited admin actions and optional Discord logging
- Built for Cfx Asset Escrow: nothing to edit on disk
Commands
| Command | What it does |
|---|---|
/bridgeadmin | Opens the admin panel (admins) |
/bridge <action> | Admin actions: status, restore, detonate, cooldown, globalcooldown, auths, clearauth, capture, probe, panel |
Configuration
Owners tune prices, cooldowns, countdown, call flow, phone numbers and restore time in game from /bridgeadmin > Settings; config.lua only holds the defaults and fixed bridge geometry. An optional Discord webhook is set in server.cfg.
Robbery Creator
Build multi-step robberies in game from start to finish - preparation tasks, the job itself, the getaway and the drop-off. Crews take contracts from a hideout computer and work through the steps while police respond.
Requirements
Optional: hpl_police, hpl_vehiclekeys, lb-phone, hpl_fuelstations
Install
Unzip into resources (its database tables are created on first start), then add these lines to server.cfg in this order:
ensure es_extended
ensure ox_lib
ensure ox_inventory
ensure ox_target
ensure oxmysql
ensure hpl_robberies
Features
- In-game Heist Studio editor with live world preview, place-in-world camera and templates
- Crews with invites, adjustable cuts and shared reputation that unlocks bigger heists
- Rotating contract board, hideout computers and a laptop heist planner
- Minigames (wires, keypad, lockpick pins, numbers, vault dial), guards, props and effects
- Getaway vehicles (car, boat, heli or bike) with a 3D planner, tracker and option to burn them
- Police dispatch alerts, alarms, scene securing, getaway seizure, bounties and robbery reports
- Heist chains where one job's key item unlocks the next
- Secret phone line for contracts and rival fuel station jobs
Commands
| Command | What it does |
|---|---|
/robberyadmin | Open the robbery site anywhere to create, edit, duplicate, delete or reset cooldowns (admins) |
/robberyreports | Robbery reports for police officers |
/robloot x y z rx ry rz | reset | Preview loot placement on the nearest loot car (admins) |
/fueljob [id] | blacksite | buyer | Send a rival station job offer now, or move the blacksite/buyer (admins) |
Configuration
Shared settings in config.lua, server-only settings (admins, fence prices, phone line, rewards, webhook) in server/sv_config.lua; robberies themselves are built in game in the Heist Studio.
Salvage & Refinery
A player-owned materials business: staff buy stolen valuables and scrap, refine them into gold, diamonds, electronic kits and metals, and sell the results to other businesses or ship them for export.
Requirements
Install
Unzip into resources, run sql/install.sql once, then add these lines to server.cfg in this order:
ensure es_extended
ensure oxmysql
ensure ox_lib
ensure ox_inventory
ensure ox_target
ensure bob74_ipl
ensure salvage_refinery
Features
- Ownership, four staff ranks and a business account that can never go below zero
- Staffed intake counter with haggling, plus self-service drop-off when nobody is clocked in
- Refining stations (smelter, gem bench, electronics, sorting line) with timed batches that survive restarts
- Dynamic buy and sell prices based on stock, with supplier standing levels
- Trade counter, reserved customer contracts and capped export
- Spread over an outdoor yard and three interiors, with server-checked door access
- Tablet UI with live 3D views of the sites, stations and items
- Uses existing ox_inventory items only; server-authoritative with rate limits, caps and optional Discord webhook
Commands
| Command | What it does |
|---|---|
/refinery | Opens the staff tablet |
/refinery_setowner <id> | Gives the business to a player (admin) |
/refinery_reset | Puts the business back up for sale and wipes it (admin) |
/refinery_setpoint <name> | Moves a point to where you stand (admin) |
/refinery_resetpoints | Goes back to the points in config.lua (admin) |
Configuration
config.lua holds prices, recipes, ranks, door access, caps and the default points; spots are moved in game with /refinery_setpoint, and managers set prices and contracts from the tablet.
Graffiti
Image, text and freehand graffiti with presets, cleanup and admin tools.
Requirements
Install
Unzip into resources (its database tables are created on first start), then add these lines to server.cfg in this order:
ensure es_extended
ensure ush-graffiti
Features
- Image, text and freehand graffiti
- Presets
- Cleanup
- Admin tools
- Optional gang integration
Laundry
A money-laundering loop built around laundry machines.
Requirements
Install
Unzip into resources (its database tables are created on first start), then add these lines to server.cfg in this order:
ensure es_extended
ensure hpl_laundry
Features
- Laundering through laundry machines
Yacht Business
A complete yacht business: staff give a player a yacht, and the owner runs it with a crew. An NPC captain sails a route, guests party on deck with live music, anyone can rent it as a self-running party boat, and robbers can hack the helm and crack the safe.
Requirements
Optional: es_extended / qb-core / qbx_core (detected automatically), a dispatch script (ps-dispatch, cd_dispatch, qs-dispatch or any export), a vehicle-keys script, lb-phone
Install
Unzip into resources, run sql/install.sql once, then add these lines to server.cfg in this order:
ensure ox_lib
ensure ox_inventory
ensure oxmysql
ensure xsound
ensure yaluxe
ensure yooshy_yachts
Features
- NPC captain sails your route and back, with stop, resume and head-home orders
- Moved by the server, so everyone sees the yacht smoothly and in the same place, with a level deck to walk, run and dance on
- Self-running party rentals (1 or 2 hours) with invites, a DJ booth and a fireworks finale
- Public or private parties with entry fee, guest limit and synced music
- Bar, party and rental income in a yacht account with a full ledger
- Seats and standing areas, crew and guest NPCs, and night lighting
- Tender and two jet skis with their own parking spots and stern ladders
- Yacht heist: hack the helm, crack the safe, police dispatch alert
- Remote-control exports for your own tablet or phone app
Commands
| Command | What it does |
|---|---|
/yachtadmin | Give a yacht to a player, transfer, delete, manage (admins) |
/yachtmarina | Move the dock worker to where you stand (admins) |
/yachtroute | Show the dock and route on the map (admins) |
/yachtpoint <helm|bar|entry|safe|dj|tender> [reset] | Move a deck point to where you stand (admins) |
/yachtseat add|remove|list|clear | Manage seats (admins) |
/yachtstand add|remove|list|clear | Manage standing areas (admins) |
Configuration
Gameplay settings are in config.lua; server-only settings (extra admins, heist loot, Discord webhook) in server/sv_config.lua; framework, money, inventory, dispatch, keys and phone hooks in the open server/bridge.lua. The yaluxe yacht model is not included: install it as its own resource and ensure it before yooshy_yachts.
Family Business
A complete private manufacturing business: twelve dedicated workstations build parts, attachments, ammunition, armour and weapons through playable minigames, every finished product lands in shared company storage, and the whole operation runs from a 3D business tablet - crew, blueprints, money, security and Discord audit logs included.
▶ Try the live demo · an interactive preview of the interfaces: holographic workbench, disassembly and reassembly preview, 3D printer touchscreen, CCTV console, decay configurator and more.
Requirements
Optional: oxmysql, a society banking resource (e.g. Renewed-Banking), a Discord webhook for audit logs
Install
Unzip into resources (no SQL to import - business data saves to files inside the resource), then add these lines to server.cfg in this order:
ensure ox_lib
ensure es_extended
ensure ox_inventory
ensure ox_target
ensure family-business
Features
- Twelve dedicated workstations - weapon benches, large 3D printer, attachment drills, ammunition filling, small and heavy armour, suppressors, gunpowder processing and welding - each enforcing its own recipes on the server
- Holographic 3D workbench with a disassembly and reassembly preview for every supported item
- Playable crafting minigames with batch production, lab levels and XP
- Live 3D-printer touchscreen, power generator and electricity mechanics
- Finished products go into shared company output storage, never straight into pockets
- 3D business tablet: crew and grades, blueprint permissions, controlled release, company money, logbook and supply
- In-game CCTV: place cameras with a live aim preview and watch the feeds from a surveillance console
- Weapon and melee decay with a maintenance bench, plus an in-game configurator for each item's decay rate and weight
- Lab layout editor: move every workstation, storage and zone in game
- No SQL to import - business data saves to files inside the resource; server-side job, grade, distance and recipe checks with a Discord log for every batch
Commands
| Command | What it does |
|---|---|
/tablet | Open the business tablet (yPad) |
/labeditor | Lab layout editor - move every workstation in game (owners) |
/surveillance:placecamera | CCTV: install and manage cameras (owners) |
/itemslist-decay | Weapon decay & weight configurator (owners) |
Configuration
Owners tune stations, recipes, minigames, decay and most other settings live in game from the built-in guide editor (saved to data/tweaks.json); the Lua files in core/config/ hold the defaults. Owner access is a licence list in a server-side config, webhooks stay server-side, and every command can be renamed in game. Business data (storage, blueprints, cameras, layout, decay) saves to JSON files inside the resource.
Vinewood Sign Editor
A live in-world editor for the Vinewood sign. Swap any of the 8 letters for A–Z or 0–9, then move, rotate and scale each one, recolour the sign and light it up at night, all while watching the real hill. Apply syncs it to every player.
▶ Try the live demo · the real editor UI over a simulated game view, with the real letter and number models: select, drag, rotate, scale, recolour, night glow and publish.
Requirements
Install
Unzip into resources (no database needed), then add these lines to server.cfg:
ensure rw_vinewoodsign
add_ace group.admin rw_vinewoodsign.edit allow
Features
- Editor runs over the live game camera, with orbit and zoom around the sign
- Click a letter's marker to change the character in place (A–Z, 0–9)
- Per-letter move, rotate and scale: drag in the world, Q/E to rotate, Z/X to scale, R to reset
- 36 original block-letter models with one shared texture, recoloured at runtime
- Finishes (white, painted, weathered) and any colour from presets or a picker
- Night glow with adjustable brightness, plus a night preview while editing
- Vanilla letters hidden by code, so no map files are replaced
- Unsaved changes preview only for the editor; Apply publishes to everyone and survives restarts
- Server-validated, rate-limited saves; access by ACE permission or identifier list
Commands
| Command | What it does |
|---|---|
/vinewood | Opens the in-world sign editor (allowed players only) |
Configuration
config.lua sets the command, who may edit (an ACE permission or a list of identifiers), whether to hide the vanilla letters and framing, colour presets, finishes, per-letter limits, night-glow hours and strength, the editor camera and all UI text. The sign is saved to sign.json inside the resource.